Reversal of Fortune

EVE Online

New POS Module: Skynet

4 Comments

There will be a new POS module coming with the Kronos release for EVE Online – Skynet. While it comes in all four race variations, the one we will be focusing on is the Gallente version.

Customization

Floating just outside the POS shield, this monster has a variety of options. It can be fitted to withstand a sizable assault for those brave enough to attack it directly. By far the most common load out will most likely be one that provides the most firepower.

For the best damage per second and solid tracking without breaking the bank; you will see this pump out almost 3,500  damage per second. Just imagine two Skynets on your POS. It will be like having two Vindicators flying with you! What is even more incredible is the range – the entire solar system. It does however require it to be manned. So forget about it obliterating your enemies while you are sleeping like other POS weapons. On grid use only requires one pilot, but for system wide range you need more. I recommend four per Skynet module.

This can be great for assisting patrols in your system, guarding key locations such as gates and even helping other pilots with PvE content. The only thing your fellow fleet members have to do is lock a target and tell Skynet to engage.

Seek and Destroy

Another amazing feature of Skynet is the ability to seek and destroy enemies who manage to warp away. Even if the enemy manages to warp off to a safe spot and cloak, like a pack of vicious bloodhounds Skynet’s fighters will find them. The fighters will drop out of warp within about 15-25 kms of the target and wait. They know the prey is close and will wait. Assigning fighters can only be done in a 0.3 and lower security system.

You could even probe down the fighters to find the location of the safe spot. Bring in other fleet members to drop bubbles and drag light drones around the fighters to decloak and smoke them out.

Dangers of Null

One of the downside of Skynet and especially customizing it for maximum firepower, is of course those brave enough to perform a direct assault on it. If you are in null security space, this will most likely come in the form of a Titan’s Doomsday. This is why I strongly recommend positioning Skynet barely outside the POS shield. Should a ship decloak on grid and light a cynosural field – approach the tower immediately.

Doomsdays cannot be fired in low security space which is a good thing for Skynet users. However I still recommend only being barely outside the POS shield. A cynosural field still could go up and Supercarriers and other nasty things could come pouring in to decimate the Skynet very quickly.

If you are still worried about a direct assault you can customize the Skynet for maximum tank buffer. This should buy you enough time to duck inside the safety of the POS shield. Having a Skynet is not cheap and will run about 2 billion ISK each. Although you can easily remove it and store it safely inside a station, I strongly suggest you consider the cost to make sure the juice is worth the squeeze.

Class Cannon

If you are not worried about the Skynet being hot dropped and want the absolute most it has in firepower; here is a fit I recommend:

Image

[Thanatos, Skynet]

Drone Damage Amplifier II

Drone Damage Amplifier II

Drone Damage Amplifier II

Drone Damage Amplifier II

Drone Damage Amplifier II

Damage Control II

 

Omnidirectional Tracking Link II, Tracking Speed Script

Omnidirectional Tracking Link II, Tracking Speed Script

Omnidirectional Tracking Link II, Tracking Speed Script

Omnidirectional Tracking Link II, Tracking Speed Script

Omnidirectional Tracking Link II, Tracking Speed Script

 

Drone Control Unit I

Drone Control Unit I

Drone Control Unit I

Drone Control Unit I

Drone Control Unit I

 

Capital Drone Speed Augmentor I

Capital Drone Speed Augmentor I

Capital Drone Speed Augmentor I

 

Firbolg x15

Firbolg x5

 

DPS: 3,415 – Optimal: 1875 km – Falloff: 3,500 – Tracking: 0.21487 – Velocity: 3554.5 m/s

If you are worried about fighter survivability there is also drone rigs that will increase its overall hit points.

In Closing

This entire piece is meant to be humorous, but after the upcoming Kronos release; expect to see an increase in assigned fighters now that drone upgrades affect them. I would like to take the opportunity now to give anyone who will lose these a pre-lol in their general direction. ♥

 

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4 thoughts on “New POS Module: Skynet

  1. I think you missed the bit where Fighters are also getting rebalanced at the same time. Until there’s a thread up on the change this post is potentially misleading at best.

    Honestly I wouldn’t be surprised to see the drone changes pushed to Crius with Kronos just around the corner.

    • I don’t think it will be pushed, but only CCP knows for sure.

      • Maybe, but while we’ve seen a dev-blog we haven’t seen a FAID thread yet, and I’d sort of expect one for a change like this.

        Plus this kind of ignores the fact that Fighters can’t track worth a damn on anything smaller than a Battlecruiser, even with 5 T2 OdTLs you’re going to have a hard time killing Logi cruisers unless someone’s dumb enough to turn on a Microwarp Drive.

        In that respect it’s less like having two Vindicators flying around with you and more like having two Arty-fit Machariels with no tracking mods.

  2. that thanatos fit is exactly what Sisi is for. guilty pleasures :-3

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